Spell Memorization Log
Transcribed from Andrew’s hot-pink notepad. Each group represents a session’s spell usage.
How to Read
Each line shows how many times a spell was cast (×N) or HP lost (–N). The DM tracks these for XP (spells cast = SC category on XP Log).
Session Log
Entry 3 — Wet-Erase Tile (Most Recent, Apr 2026)
Source: Andrew’s wet-erase tile. Left column shows cast/expended markers.
| Qty Prepared | Spell | Level | Cast? |
|---|---|---|---|
| 1 | Knock | 2nd | Yes (X marker) |
| 2 | Disguise Self | 1st | Yes, both (2 marker) |
| 1 | Hypnotic Pattern | 2nd | Unknown |
| 3 | Magic Missile | 1st | Unknown |
| 2 | Ray of Frost | 0 | Unknown |
Crossed-out header
“weapons belt +1b” was written and struck through at the top of the tile — likely a leftover note from a prior session, not part of the spell list.
Entry 1
| Qty | Spell |
|---|---|
| ×1 | Magic Missile |
| ×1 | Magic Missile |
| ×1 | Acid Arrow (Melf’s Acid Arrow) |
| –12 | (HP lost or XP note) |
| –3 | (HP lost or XP note) |
Entry 2
| Qty | Spell |
|---|---|
| ×7 | Magic Missile |
| ×1 | Knock |
| ×2 | Disguise Self |
| ×1 | Hypnotic Pattern |
| ×1 | Magic Missile |
| –3 | (HP lost or XP note) |
Notes
- Magic Missile is a *Spell Mastery spell — can be prepared without spellbook
- Melf’s Acid Arrow is a 2nd-level conjuration spell (PH pg 253)
- Knock is a 2nd-level transmutation spell (PH pg 246)
- Disguise Self is a 1st-level illusion spell (PH pg 222)
- Hypnotic Pattern is a 2nd-level illusion spell (PH pg 242)